Over 5 months after the first release of Countless, a big update, the version 2.0, is available. This new version features lots of additions and improvements:
- Use shields to protect you against mistakes
- Collect coins to buy shields and skins
- Multiple different skins to unlock
- Fully revised difficulty curve
- Improved touch response: now you can touch two pieces at the same time
- Ads are now less annoying and give more rewards
- Many visual improvements
- By popular demand, now you can leave the name empty when you make a new record
Countless was born as a simple project with the idea of learning how to use Unity game engine, as well as being able to release a game in a short period of time. There were no plans to expand it very much, and I only planned to maintain it by fixing issues from time to time while I was working on a new project. But once I saw the game actually released and received feedback, I decided I needed to do some important changes, and here they are. Let’s take a detailed look into some of them.
Difficulty Curve
The original difficulty curve was very abrupt. It rapidly reached the most difficult point and stayed there for the rest of the game.

In order to get a friendlier, more progressive difficulty curve, and at the same time offer a more challenging gameplay to those who manage to reach advanced levels, the progress in the game has been meticulously adjusted.

Items
The game now allows you to collect two different item types: coins and shields. You can get coins in multiple ways (playing, viewing ads, and even as a gift!). With them, you will be able to buy shields and unlock skins or themes that change the colours in the game. Use the shields when playing to protect you against failures!



Visual Improvements
Many small visual improvements have taken place: more icons and less text, more color variety, and other improvements to make everything more clear.



Hopefully this update will make the game much more fun and engaging. Are you enjoying it? Do you have anything to suggest or comment? Please leave a comment at the bottom of this post or use the Contact Form.
See you in the leaderboards!